Tuesday, April 17, 2012

Asylum at night

Lighting shading and texturing class. Room I did modeled after an insane asylum room. First screen shot is the night time shot, and the second is the room lit better to show the textures.




Wednesday, April 11, 2012

Window Damage sculpt in zbrush


Started the window sculpt for damage around the edges going to have to revisit this because the normal map is baking but when applied it looks like the normals are out of place.  Guessing I am going to have to re-UV the low-poly or split the inside wood from the outside chipped concrete.  But nonetheless this is what I am aiming for around the windows.


Monday, April 9, 2012

Socket and Window for insane asylum

I am my own worse enemy when it comes to modeling spent way too much time on the wall socket but oh well and also started the window and decided for the place a fitting backdrop would be the Shawshank Redemption tree.  Tomorrow will have some telescope updates had to go back to the drawing board on it as i was losing too much shape with my low poly but got xnormal working sexy with my bakes, so tomorrow stand by for an update on that.







Tuesday, April 3, 2012

Hospitol Floor

Finished the work on the floor for the most part just need to go back and go the spec map and grunge it up a bit.  The floor is one polygon.



Tuesday, March 27, 2012

3d model WIP Telescope base

Started work on the base still need to go back to the main tube to thicken up some pieces but working my way back the direction.




Monday, March 26, 2012

Telescope Main body

Small update just figured i should add the main body of the telescope and bolts on the flange to show what I am going for.



Telescope 3d model Hi-poly


Started my day by modeling this portion of the telescope. Going to be a hi-poly for baking on to a single cylinder minus the couplings which i will bake separately with the bolts bellow I I did late this afternoon/evening.