Monday, April 30, 2012
Thursday, April 26, 2012
3D model Telescope
Modeled in 4 total Pieces and redered in Marmoset. Can only render one piece at a time in this program but gives the idea of how it looks in game. Can see it all together in the Maya render and see what the game textures look like here.
Wednesday, April 25, 2012
Tuesday, April 24, 2012
Telescope WIP 3d model
Working on my telescope for my final. Not really enough time left in semester to do the base to telescope connection so had to dummy it down and just have to redo that part after the semester. Prob my biggest complaint about school now is the fact that you don't have time to do good portfolio pieces because you are rushed too much. Right now I am sitting well under my poly budget I was giving myself of 20k tris because it is supposed to be a hero asset for project dev. Right now it is is sitting right at 15k tris.
Thursday, April 19, 2012
Tuesday, April 17, 2012
Asylum at night
Lighting shading and texturing class. Room I did modeled after an insane asylum room. First screen shot is the night time shot, and the second is the room lit better to show the textures.
Wednesday, April 11, 2012
Window Damage sculpt in zbrush
Started the window sculpt for damage around the edges going to have to revisit this because the normal map is baking but when applied it looks like the normals are out of place. Guessing I am going to have to re-UV the low-poly or split the inside wood from the outside chipped concrete. But nonetheless this is what I am aiming for around the windows.
Monday, April 9, 2012
Socket and Window for insane asylum
I am my own worse enemy when it comes to modeling spent way too much time on the wall socket but oh well and also started the window and decided for the place a fitting backdrop would be the Shawshank Redemption tree. Tomorrow will have some telescope updates had to go back to the drawing board on it as i was losing too much shape with my low poly but got xnormal working sexy with my bakes, so tomorrow stand by for an update on that.
Tuesday, April 3, 2012
Hospitol Floor
Finished the work on the floor for the most part just need to go back and go the spec map and grunge it up a bit. The floor is one polygon.
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