Wednesday, April 11, 2012

Window Damage sculpt in zbrush


Started the window sculpt for damage around the edges going to have to revisit this because the normal map is baking but when applied it looks like the normals are out of place.  Guessing I am going to have to re-UV the low-poly or split the inside wood from the outside chipped concrete.  But nonetheless this is what I am aiming for around the windows.


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